Let's get this out of the way first... fighting... games... are.... HARD! Seriously, they are super super hard. Any game that pits you against human opponents that are constantly adapting and refining their skills is extremely difficult. Fighting games take this level of refinement of skills, in my opinion, to a height often not reached by many other genres. It is a rough competitive world, bad manners aside, that quickly breaks down the sanity of its players.
So why would one create in this environment? Why spend hours in a character editor designing an alternative costume, cosplay, or original character that more than likely only you will appreciate? Why create something you are extremely proud of that will eventually fall before your own eyes as you encounter the inevitable loss that is found in this genre?
A valid question!
Despite playing SC since its inception, I must admit, I started creation as a mechanism to cope with loss in SOULCALIBUR IV. This was the first fighting game that I started taking "serious" enough to enter the occasional competition online, lab and train, and win and lose. It was hard, experiencing the constant loss coupled with the grind of fighting games in which despite efforts in the grind it seemed as if I was not improving. Creation was a mental break for me. It was something tangible within a fighting game that I could improve on and visually see the results! It helped me cope with the reality of losing.
Creation was something tangible within a fighting game that I could improve on and visually see the results!
As I evolved as a player and as the SOULCALIBUR sequels racked up, my love of creation expanded, it didn't matter how much better I got at the fighting aspect of the game, I still had to cope with loss. Such is the reality of fighting games! And creation was one of the foundations in my base that supported me all along the way.